Glossary
Special | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | ALL
G |
---|
GameAn activity that is voluntary and enjoyable, separate from the real world, uncertain, unproductive (in that the activity does not produce any goods of external value) and governed by rules. |
Game designThe process of designing the content and rules of a game and design of gameplay, environment, storyline and characters in a game. |
GameplayThe way players interact with a particular computer game. It is further characterized as the way the game is played, including the rules, the plot, the objectives and how to conquer them, as well as a player's overall experience. |
Games engineA suite of visual development tools and reusable software components designed to support the creation and development of computer games. The core functionality provided by a game engine typically includes a rendering engine for 2D/3D graphics, a physics engine (collision detection), sound, animation, artificial intelligence and networking. |
Games-based LearningThe use of computer and non-computer games, such as card and board games, to deliver, support, and enhance teaching, learning, assessment, and evaluation. |